VRStudios Sports connects at-home and LBE player experience 

VRStudios Sports’ new engagement platform is designed to link players’ in-home VR gameplay with their social and competitive experiences at out-of-home amusement venues like family entertainment centres (FECs).

VRstudios CEO Kevin Vitale said: “While we care deeply about the impact of COVID-19 to the people and businesses in our industry, we continue to believe in a robust recovery driven by the inherent, and now pent up, basic human need to connect, meet up, socialize and share experiences together. To that end, I am super excited about the launch of VRstudios Sports as a new foundation to connect players and relationships between home and the LBE facility. It redraws the traditional boundaries as “Home” becomes a new extended LBE location and VR adds a whole new dimension to eSports.”

VRStudios Sports features broadly appealing, replayable, physically active and competitive VR sports games, along with the AMP Player Portal for tracking scores, leaderboards, and persistent profiles for play at home and  at LBE.

VRStudios’ Sports’ first title, Hoops Madness, delivers a VR basketball experience with realistic shooting and ball-handling, inviting the players to move up the leaderboard ranking performance at home and at the entertainmentLBE venue. Players practice solo or connect, practice, and compete online at home solo or in multiplayer matches for up to 8-players in a virtual n arena setting, virtually surrounded by  the exhilarating sights and sounds. Hoops Madness is available now at home in Early Access at home on STEAM and on all VRStudios’ ATOM and FLEX systems at LBE venues.

VRstudios VP of marketing Yoni Koenig added that “Bridging consumer engagement at home and the FEC, provides opportunities for FECs to build communities by inviting players to be the champ at home and away.”

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